📝Cricket Betting Rules

MARKET SPORTS RULES

Matches not Played as Listed

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be deemed no action.

Extra Time Live In Game Markets

Bets are settled on the official statistics for the extra time period. Any goals, corners or cards that were taken, scored or shown during regulation time do not count.

For any player related markets, all players who take part in Extra Time will be considered 'starters', with the exception of bets that are deemed no action on players where ‘No action if player does not start’ is selected at bet placement.

In the event of Extra Time starting but not being completed, bets on any Extra Time market, unless otherwise stated, will be deemed no action; except for those bets where the outcome of which has already been determined at the time the game finishes.

Players Sent Off/Retired Out

For settlement purposes, in the event of a player being Sent Off/Retired Out (any player permanently removed from the remainder of the match by an Umpire), will be considered a standard fall of wicket in relation to all Wicket / Batter / Method markets.

In the event of a player being removed from the match for a specified duration and allowed to return, then this will be considered Retired Not Out and no fall of wicket in relation to all Wicket / Batter / Method markets.

Batter Matches

Note that in test matches only the first innings counts. Bets will stand after the batter has faced one ball or is given out before first ball is faced. In the event of two or more players ending on an equal number of runs then bets will be deemed no action.

Batter Match Runs

Bets will stand after the batter has faced one ball or is given out before first ball is faced. Score counts if the batter is Not-Out including if innings is declared. The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are deemed no action, unless settlement of bets is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 40 overs for each team.

100-Ball Matches – The full 100 balls for each team.

Test Matches - The whole match counts. In tied matches there must be a minimum of 200 overs bowled.

Batter Runs (Live In Game)

Over/Under runs bets will stand after the batter has faced one ball or is given out before first ball is faced. Score counts if the batter is Not-Out including if innings is declared.

Test Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.

One Day Matches - Bets will be deemed no action if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup Matches - Bets will be deemed no action if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

100-Ball Matches - Bets will be deemed no action if the intervention of rain or any other delay results in the number of balls being reduced by 11 or more than scheduled when the bets were made unless settlement of bets is already determined.

To Score 50/100/150/200/250/300/350/400

Bets will stand after the batter has faced one ball or is given out before first ball is faced. Score counts if the batter is Not-Out including if innings is declared.

Test Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.

One Day Matches - Bets will be deemed no action if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup Matches - Bets will be deemed no action if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Match/Team/Player Statistics

Bets are settled on the result at the end of 90 minutes play. In the event of abandonment before 90 minutes have been played then all bets will be deemed no action unless settlement is already determined.

For Player Statistics markets specifically, bets will be deemed no action if the player does not start the match or if you place a bet on a player after he has left the field of play, and the selected player takes no further part in the match, then bets on that player will be deemed no action for this market.

Settlement of the following markets will be determined by 3rd party provided data; and according to their definitions of individual statistics as detailed below:

Shots on target (Match/Team/Selected Player)

A shot on target is defined as any goal attempt that:

a) Goes into the net regardless of intent – For Goals only.

b) Is a clear attempt to score that would have gone into the net but for being stopped by a goalkeeper's save

c) Is a clear attempt to score that would have gone into the net but for being stopped by a defender who is the last man with the goalkeeper having no chance of preventing the goal (last line block).

Shots hitting the frame of the goal are not counted as shots on target unless the above criteria are met.

Shots blocked by another player, who is not the last-man, are not counted as shots on target.

Shots (Match /Team/Selected Player)

A shot is defined as any intentional goal attempt that:

a) Goes into the net

b) Would have gone into the net but for being saved by the goalkeeper or stopped by an opposing player who is the last-man.

c) Is heading towards goal and is blocked by a defender, where there are other defenders or a goalkeeper behind the blocker.

d) Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.

e) Hits the frame of the goal.

f) Goes over or wide of the goal without making contact with another player.

Offsides (Match/Team)

Awarded to the player deemed to be in an offside position where a free kick is awarded.

Assists (Selected Player)

The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded.

Tackles (Team/Selected Player)

A tackle is defined as where a player connects with the ball in ground challenge where he successfully takes the ball away from the man in possession.

The tackled player must clearly be in possession of the ball before the tackle is made

Passes (Selected Player)

An intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kickoffs and penalties can be played as a pass.

Correct Scores

Predict the score at the end of normal time. Own goals count

Scorecasts - First Player to Score/Correct Score Doubles

If a player takes the field after a goal has been scored or does not take part in the game then such bets will be settled as a straight bet on the correct score market at the relevant odds quoted at match kickoff time. If a match is abandoned after a goal has been scored then all bets will be settled as straight bets on the first goalscorer market at the relevant odds quoted at match kickoff time. Should the first goal of the match be an own goal then bets will be settled on the next goalscorer and the correct score markets. If the only goals in the match are own goals then all bets will be settled as straight bets on the correct score market at the relevant odds quoted at match kickoff time.

Scorecasts - Last Player to Score/Correct Score Doubles

If a player does not take part in the game then such bets will be settled as a straight bet on the correct score market at the relevant odds quoted at match kickoff time. If a player takes the field when it is not possible that the correct score part of the bet can be achieved, then such bets will be settled as a straight bet on the last goalscorer market at the relevant odds quoted at match kickoff time. If a match is abandoned after a goal has been scored then all bets will be settled as straight bets on the last goalscorer market at the relevant odds quoted at match kickoff time. Should the last goal of the match be an own goal then bets will be settled on the second to last goalscorer and the correct score market. If the only goals in the match are own goals then all bets will be settled as straight bets on the correct score market at the relevant odds quoted at match kickoff time.

Team First/Last Goalscorer

Bets on players not taking part in the match will be deemed no action. Bets where the selection comes on after the first goal is scored for that team will be deemed no action regardless of whether the selected player scores in the game. Own goals do not count.

Player to Score at Any Time

All players who take part in a match will be considered ’starters’, with the exception of bets that are deemed no action on players where ‘No action if player does not start’ is selected at bet placement.

Any selections taken from a match that is not completed will be treated as a non starter.

Please note that own goals do not count in the settlement of bets.

Goalscorer Match Bets

Both players must start the match for bets to stand.

Time of the First Goal

If a match is abandoned after the first goal is scored then all bets stand.

If a match is abandoned before the first goal is scored then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be deemed no action and treated as non starters.

Injury Time

Bets on the amount of injury time are settled on the time indicated by the fourth official’s board, rather than the actual time played.

To Score Most Runs - Group

Quoted players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batter. Dead-heat rules apply.

Player Performance

Bets placed on any player not in the starting 11 are deemed no action.

These markets use a points based scoring system to determine their outcome. The point schedule is as follows:

1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. Bets will be deemed no action and the wager refunded on non-selected players.

In One Day matches both teams must face at least 40 overs each, otherwise bets will be deemed no action, unless settlement of bets is already determined. In Test matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets will be deemed no action, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In 100-Ball scheduled matches the full 100 balls for each team must be bowled (unless a team is bowled out), otherwise bets are deemed no action, except where settlement of bets is already determined.

1st Over Total Runs

Prices will be offered for the total runs scored during the 1st over of the match. Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. The over must be completed for bets to stand unless settlement is already determined.

Batter to Score a Fifty in the Match

Bets will stand after the specified batter has faced one ball or is given out before first ball is faced. Score counts if the batter is Not-Out including if innings is declared. The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are deemed no action, unless settlement is already determined. For settlement purposes any batter’s score of 50 or above will count.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 40 overs for each team.

100-Ball Matches – The full 100 balls for each team.

Test Matches - The whole match counts. In tied matches there must be a minimum of 200 overs bowled.

A Hundred to Be Scored in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are deemed no action, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 40 overs for each team.

100-Ball Matches – The full 100 balls for each team.

Test Matches - The whole match counts. In tied matches there must be a minimum of 200 overs bowled.

Settlement of Bets

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle bets. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

1st Wicket Method

The options available are: Caught, Bowled, LBW, Run Out, Stumped and Any Other (includes Sent Off/Retired Out). Bets will be settled on the 1st wicket to fall in the match. If no wicket falls during the match then all bets will be deemed no action.

Runs at Fall of 1st Wicket

At least one delivery must be bowled, if no wickets fall bets will be deemed no action unless settlement is already determined. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.

Over at Fall of Next Wicket

The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market. For example if a wicket falls after 46.2 overs, we settle on 47th over.

For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.

Bets will be deemed no action should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be deemed no action.

Most Run Outs 3-Way

Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be deemed no action unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test Matches all innings of the match will count.

Total Run Outs – Match / Total Run Outs - Match - Team

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are deemed no action, unless settlement is already determined.

Matches of 20 overs or below - The full allocation of overs for each team.

One Day Matches - At least 40 overs for each team.

100-Ball Matches - The full 100 balls for each team.

In Test and First Class matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets are deemed no action, unless settlement of bets is already determined.

Team markets will be settled from a fielding perspective. In matches decided by a Super-Over or Super-Five, run outs during this period of play will not count for settlement purposes.

Number of Wickets Caught in Match / Number of Wickets Caught in Match - Team

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are deemed no action, unless settlement is already determined.

Matches of 20 overs or below - The full allocation of overs for each team.

One Day Matches - At least 40 overs for each team.

100-Ball Matches - The full 100 balls for each team.

In Test and First Class matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets are deemed no action, unless settlement of bets is already determined.

Team markets will be settled from a bowling perspective. In matches decided by a Super-Over or Super-Five, catches during this period of play will not count for settlement purposes.

Match - Runs at Fall of First Wicket - (3 Way) / Runs at Fall of First Match Wicket - Team (3 Way)

At least one delivery must be bowled. If no wickets fall bets will be void unless settlement is already determined. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes. Team markets will be settled from a batting perspective.

1st Innings Score

Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes. The following minimum number of overs must be scheduled otherwise all bets are deemed no action, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 40 overs for each team.

100-Ball Matches – The full 100 balls for each team.

Test Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be deemed no action. In the event of an innings not being completed due to outside interference or inclement weather all bets will be deemed no action unless settlement is already determined.

Most Match Fours/Most Match Sixes/Total Match Fours (including Team and Batter)/Total Match Sixes (including Team and Batter)

If a match is abandoned due to outside interference then all bets will be deemed no action unless settlement is already determined. Specific to Batter markets, bets will stand after the batter has faced one ball or is given out before first ball is faced. Score counts if the batter is Not-Out including if innings is declared.

In One Day matches both teams must face at least 40 overs each, otherwise bets will be deemed no action, unless settlement of bets is already determined. In Test matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets will be deemed no action, unless settlement of bets is already determined. In Twenty20 matches the full 20 overs for each team must be played (unless a team is bowled out), otherwise bets will be deemed no action, unless settlement of bets is already determined. In matches of 10 overs or less, bets will be deemed no action if the entire innings is not completed (unless a team is bowled out), or unless settlement of bets is already determined. In 100-Ball scheduled matches the full 100 balls for each team must be played (unless a team is bowled out), otherwise bets will be deemed no action, unless settlement of bets is already determined. For settlement purposes this is all deliveries from which a batter is credited with exactly four / six runs respectively (including All-run/Overthrows). In matches decided by a Super-Over, fours and sixes hit during the Super-Over will not count for settlement purposes.

Outside interference does not include weather events.

Player of the Match / Match Hero

Bets will be settled on the officially declared Player of the Match / Match Hero. Dead-heat rules apply.

Highest 1st Innings Opening Partnership / Highest Opening Partnership

Bets stand once 1 ball has been bowled in each team's 1st innings. Settlement is based on the 1st innings only, and determined by the score at the time the 1st wicket falls (excludes retirements). In the event of a Tie, where the market offered is a two-way option dead-heat rules apply. Where either player is replaced due to being considered ‘Retired Not Out’ bets will stand. In this instance, the market will be settled according to the score at the fall of the first wicket, inclusive of runs scored by new batters and any that have been replaced.

Bowler Total Match Wickets

Bets will stand after the quoted bowler has bowled one ball. If a match is abandoned due to outside interference then all bets will be deemed no action unless settlement is already determined.

In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the full 20 overs for each team must be played (unless a team is bowled out), otherwise bets void, unless settlement of bets is already determined. In 100-Ball matches the full 100-Balls for each team must be bowled (unless a team is bowled out), otherwise bets void, unless settlement of bets is already determined.

In matches decided by a Super-Over or Super-Five, wickets taken during this period of play will not count for settlement purposes.

Outside interference does not include weather events.

Team to make Highest 1st 6/10/15 Overs Score

If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be deemed no action, unless settlement is already determined. In the event of a tie, bets will be deemed no action. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.

1st Innings Run Handicap

Both team's 1st Innings must be completed (including declarations) for bets to stand.

Will Team Win By An Innings

Bets will stand on the official result. A minimum of 200 overs must be bowled in the match unless settlement is already determined; otherwise bets will be deemed no action.

Wickets Lost

One ball must be bowled for bets to stand.

To Score Most Runs

Both players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batter.

Most 1st Innings Fours

Both teams 1st innings must be complete or bets will be deemed no action unless settlement is already determined.

Highest Match Opening Partnership

Bets have action once 1 ball has been bowled in each team’s 1st innings and will be determined by the score at the time the 1st wicket falls (excludes retirements) - for this market all innings of the match count. Where either player is replaced due to being considered ‘Retired Not Out’ bets will stand. In this instance the market will be settled according to the score at the fall of the first wicket, inclusive of runs scored by new batters and any that have been replaced

Match Winner and Most Sixes

For settlement purposes this is all deliveries from which a batter is credited with exactly six runs (including All-run/Overthrows) In One Day matches both teams must face at least 40 overs each, otherwise bets are deemed no action, unless settlement of bets is already determined. In Matches of 20 overs or less, the full allocation of overs for each team must be played (unless a team is bowled out), otherwise bets are deemed no action, unless settlement of bets is already determined. In 100-ball matches the full 100 balls for each team must be played (unless a team is bowled out), otherwise bets are deemed no action, unless settlement of bets is already determined. In the event of a tie in the match sixes the market will be void, in the event of the match being tied dead heat rules will apply in line with Match Winner rules.

Most 1st Innings Run Outs

Prices will be offered on which team creates the most run-outs whilst fielding. Both teams 1st innings must be complete or bets will be deemed no action unless settlement is already determined.

Goals Odd/Even

Any match resulting in 0-0 will be settled on an even number of goals. For Team Odd/Even markets, if the specified team does not score then we will settle on an even number of goals. In the event of an abandoned match then bets for that match will be deemed no action.

Most 1st Innings Sixes

Prices will be offered on which team creates the most run-outs whilst fielding. Both teams 1st innings must be complete or bets will be deemed no action unless settlement is already determined.

Most 1st Innings Sixes

Both teams 1st innings must be complete or bets will be deemed no action unless settlement is already determined.

Top 1st Innings Bowler

Bets placed on any player not in the starting 11 or nominated as the designated substitutes are deemed no action. Bets on players who are selected but do not bowl will be settled as losers. In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply. If no bowler takes a wicket, all bets will be deemed no action.

Top 1st Innings Batter

Bets placed on any player not in the starting 11 or nominated as the designated substitutes are deemed no action. Bets on players who are selected but do not bat will be settled as losers. Dead-heat rules apply.

Bowler to take 5 Wickets - 1st Innings

Bets placed on any player not in the starting 11 or nominated as the designated substitutes are deemed no action. Bets on players who are selected but do not bowl will be settled as losers.

Bowler to take 5 Wickets - Match

Bets placed on any plyer not in the starting 11 or nominated as the designated substitutes are deemed no action. Bets on players who are selected but do not bowl will be settled as losers.

Player to Score Most Match 4s / Player to Score Most Match 4s - Team

Bets placed on any player not in the starting 11 or nominated as the designated substitutes are deemed no action. The following minimum number of overs must be scheduled otherwise all bets are deemed no action, unless settlement is already determined.

Matches of 20 overs and below (including 100-Ball competitions) - The full allocation of overs for each team

One Day Matches - At least 40 overs for each team

Bets on players who are selected but do not bat will be settled as losers if one or more Four is scored. Dead-heat rules apply. In matches decided by a Super-Over, Fours hit during the Super-Over will not count for settlement purposes. Bets will be deemed no action if no Fours are scored.

Player to Score Most 4s - 1st Innings / Player to Score Most 4s - 1st Innings - Team

Both teams 1st innings must be complete or bets will be deemed no action unless settlement is already determined. Bets placed on any player not in the starting 11 or nominated as the designated substitutes are deemed no action. Bets on players who are selected but do not bat will be settled as losers if one or more four is scored. Dead-heat rules apply. Bets will be deemed no action if no Fours are scored.

Player to Score Most 6s - Team

Bets placed on any player not in the starting 11 or nominated as the designated substitutes are deemed no action. The following minimum number of overs must be scheduled otherwise all bets are deemed no action, unless settlement is already determined.

Matches of 20 overs and below (including 100-Ball competitions) - The full allocation of overs for each team

One Day Matches - At least 40 overs for each team

Bets on players who are selected but do not bat will be settled as losers if one or more Six is scored. Dead-heat rules apply. In matches decided by a Super-Over, Sixes hit during the Super-Over will not count for settlement purposes. Bets will be deemed no action if no Sixes are scored.

Player to Score Most 6s - 1st Innings - Team / Player to Score Most 6s - 1st Innings

Both teams 1st innings must be complete or bets will be deemed no action unless settlement is already determined. Bets placed on any player not in the starting 11 or nominated as the designated substitutes are deemed no action. Bets on players who are selected but do not bat will be settled as losers if one or more Six is scored. Dead-heat rules apply. Bets will be deemed no action if no Sixes are scored.

Batter Runs Matches - 1st Innings

Bets will have action after the batter has faced one ball or is given out before first ball is faced. In the event of two or more players ending on an equal number of runs then bets will be deemed no action.

1st Innings Player Performance - Team

Bets placed on any player not in the starting 11 are deemed no action.

These markets use a points based scoring system to determine their outcome. The point schedule is as follows:

1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping.

For settlement purposes both teams 1st innings must be complete (includes declarations) unless settlement is already determined.

Batter 1st Innings Total Runs - Team

Bets will have action after the batter has faced one ball or is given out before first ball is faced. Score counts if the batter is Not-Out including if innings is declared.

Batter 1st Innings Total Sixes – Team / Batter 1st Innings Total Fours - Team

If a match is abandoned due to outside interference then all bets will be deemed no action unless settlement is already determined. Bets will have action after the batter has faced one ball or is given out before first ball is faced. Score counts if the batter is Not-Out including if innings is declared. For settlement purposes this is all deliveries from which a batter is credited with exactly four / six runs respectively (including All-run/Overthrows).

A Fifty to be Scored in the Match - Team

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are deemed no action, unless settlement is already determined. For settlement purposes any batter's score of 50 or above will count.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 40 overs for each team.

100-Ball Matches - The full 100 balls for each team.

In Test and First Class matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets will be deemed no action unless settlement of bets is already determined.

A Hundred to be Scored in the Match - Team

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are deemed no action, unless settlement is already determined.

Matches of 20 overs or below - The full allocation of overs for each team.

One Day Matches - At least 40 overs for each team.

100-Ball Matches - The full 100 balls for each team.

Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

Six Boundaries in an Over - Match

The following minimum number of overs must be scheduled otherwise all bets are deemed no action, unless settlement is already determined.

Matches of 20 overs and below (including 100 ball competitions) - The full allocation of overs for each team

One Day Matches - At least 40 overs for each team

Match - 1st Wicket Method (2 Way) / Match - 1st Wicket Method - Team (2 Way)

The options available are: Caught and Not Caught. In the event of ‘Retired Out’ occurring then bets will be deemed no action. If no wicket falls all bets will be deemed no action. Team markets will be settled from a bowling perspective.

Match - Wicket in 1st Over / Match - Wicket in 1st Over - Team

Over must be complete otherwise bets will be deemed no action unless settlement already determined. For settlement purposes team markets relate to the bowling team.

Match - 1st Wicket Method - Team

The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other (includes Sent Off). In the event of ‘Retired Out’ occurring then bets will be deemed no action. If no wicket falls all bets will be deemed no action. Team markets will be settled from a bowling perspective.

First Match Ball to be a Dot / First Match Ball to be a Dot - Team

Market will be settled from a batting perspective, for the purpose of this market a dot is deemed to be a delivery from which no run/runs is/are scored. Extras scored from a delivery will result in ‘No’ being deemed the winner for settlement purposes.

1st Scoring Shot of the Match

For settlement purposes this is determined by the first runs scored which are credited to a batsman and includes over-throws.

1st Innings of Match - Bowled Out?

The following minimum number of overs must be scheduled otherwise all bets are deemed no action, unless settlement is already determined.

Matches of 20 overs and below (including 100 ball competitions) - The full allocation of overs for each team

One Day Matches - At least 40 overs for each team.

A Fifty to be Scored in the 1st Innings - Team

Both team 1st innings must be complete otherwise bets are deemed no action unless settlement is already determined. For settlement purposes any batter's score of 50 or above will count.

Either Team to Win by an Innings

In drawn matches there must be a minimum of 300 overs bowled otherwise bets are deemed no action unless settlement is already determined.

1st Over of Match - 4 Scored / 1st Over of Match - 4 Scored - Team

Over must be complete otherwise bets are deemed no action unless settlement already determined. For settlement purposes team markets relate to the batting team and includes any delivery from which a batter is credited with exactly four runs (including All-run/Overthrows). Extras do not count.

1st Over of Match - 6 Scored / 1st Over of Match - 6 Scored - Team

Over must be complete otherwise bets are deemed no action unless settlement already determined. For settlement purposes team markets relate to the batting team and includes any delivery from which a batter is credited with exactly six runs (including All-run/Overthrows). Extras do not count.

1st Over of Match - Boundary Scored / 1st Over of Match - Boundary Scored - Team

Over must be complete otherwise bets deemed no action unless settlement already determined. For settlement purposes team markets relate to the batting team and only include runs scored by reaching the boundary for four or six runs. (excludes All-run/Overthrows) Extras do not count.

1st Over of Match - Runs - Odd/Even

Runs scored including only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. The over must be completed for bets to have action, Zero will be deemed to be an even number.

1st Over of Match - Total Runs - Team

Prices will be offered for the total runs scored during the teams 1st over of the match. Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. The over must be completed for bets to have action unless settlement is already determined. Market will be settled from a batting perspective.

Match - Runs in 1st X Overs / Match - Runs in 1st X Overs - Team

In One Day/Twenty20 matches all designated overs must be bowled unless settlement is already determined. If the natural length of the innings is less than the designated number of overs (e.g., a team is all out in less than the designated overs or reaches their target) then bets will stand and will be settled on the final innings total.

In Test/First Class matches all designated overs must be bowled unless settlement is already determined. For these markets only, bets will be carried over to the 2nd Innings if all designated overs are not bowled in the 1st Innings. e.g., Match Runs in 1st 75 Overs - if a team is bowled out after 50 overs of the 1st Innings, the market will carry over and include the 1st 25 overs of that teams 2nd Innings.

Most Runs in a Single Over – Match / Most Runs in a Single Over - Match - Team

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are deemed no action, unless settlement is already determined.

Matches of 20 overs or below - The full allocation of overs for each team.

One Day Matches - At least 40 overs for each team.

100-Ball Matches - The full 100 balls for each team.

In Test and First Class matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets deemed no action, unless settlement of bets is already determined.

Player of the Series

Any quoted player, who takes no part in the specified series, will be deemed no action (market may be subject to a Rule 4 (Deduction)). Winner as declared by the ICC. Dead-heat rules apply.

Top Series Batter/Bowler

Any quoted player, who takes no part in the specified series, will be deemed a non-starter (market may be subject to a Rule 4 (Deduction)). In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.

Bowler Matches (Series)

In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

Batter Matches (Series)

In Test Series, runs scored in both innings will count. In the event of two or more players ending on an equal number of runs then bets will be deemed no action.

Most Sixes (Series)

In the event of two or more players ending on an equal number of sixes then Dead-heat rules apply.

Top Team Spinner (Series)

In the event of two or more spinners taking an equal number of wickets then the spinner with the least number of runs conceded will be deemed the winner.

Wickets Lost by 'X' Runs

Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market. In the event of an innings not being completed due to outside interference or inclement weather all bets will be deemed no action unless settlement is already determined.

Series Betting

Bets on Series markets stand as long as at least one scheduled match is completed, unless stated otherwise.

If there is no further play in a Series after bets are placed, then bets will be deemed no action.

If a Series is tied and no tie option is offered, bets will be deemed no action.

Series Correct Score - Bets will be deemed no action if the number of scheduled games are not played.

Series Handicap - Bets will be deemed no action if the number of scheduled games (after bets are placed) are not played, unless settlement of bets is determined.

Outright/Tournament Betting

For all Outright and Tournament specific markets, including markets such as To Win Group/To Reach The Final/Name The Finalists, bets will be deemed no action if the scheduled number of games are not completed, unless the outcome is already determined. Subsequent disqualifications and/or appeals will not affect bets.

If a specific stage or round (e.g. Group Phase), or a competition in its entirety is not completed for any reason, then where bets have been placed on a market after the final completed relevant match, bets will be deemed no action.

One Day/Twenty20 Matches/100-Ball Competitions

Match Betting

In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be deemed no action.

Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.

Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If a match is abandoned due to outside interference then bets will be deemed no action unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are deemed no action.

Outside interference does not include weather events.

If a match is canceled then all bets will be deemed no action if it is not replayed within 36 hours of its advertised start time.

Race to 10 Runs

Bets stand unless either of the listed players do not open the batting, then all bets are deemed no action. Bets stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the option Neither is the winner.

In weather affected matches, if neither of the batters reach 10 runs and either are Not-Out then bets will be deemed no action. If neither of the batters reach 10 runs and both are Out then Neither is the winning option.

Match Handicap

The handicap is added at the end of the match. If the team batting first wins or ties the match then Runs Handicap will be used for settlement purposes.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If team batting second wins the match then Wickets Handicap will be used for settlement purposes. If a match is abandoned due to outside interference then bets will be deemed no action. If the match is affected by weather or any other delay and overs are reduced in either innings then all bets will be deemed no action.

Outside interference does not include weather events.

Top (including Team) Batter/Bowler

Bets placed on any player not in the starting 11 or nominated as the designated substitutes are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.

The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.

- All Competitions/Matches scheduled for 50 Overs - 20 overs

- All Competitions/Matches originally scheduled for 21-49 Overs - 10 overs

- All Competitions/Matches originally scheduled for 20 or fewer Overs - 6 overs

- All Competitions/Matches originally scheduled for 100 balls – 40 balls

In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply. If no bowler takes a wicket, all bets will be void.

Top Match Batter/Bowler

Bets placed on any player not in the starting 11 or nominated as the designated substitutes are deemed no action. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.

The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets are deemed No Action.

- All Competitions/Matches scheduled for 50 Overs - 20 overs per team

- All Competitions/Matches originally scheduled for 21-49 Overs - 10 overs per team

- All Competitions/Matches originally scheduled for 20 or fewer Overs - 6 overs per team

- All Competitions/Matches originally scheduled for 100 balls – 40 balls per team

In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply. If no bowler takes a wicket, all bets will be deemed no action.

Innings Runs (Including Alternative Quotes)/Innings Sixes

In One Day matches Over/Under Innings Runs and Innings Sixes bets will be deemed no action if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup matches bets will be deemed No Action if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined.

100-Ball matches bets will be deemed no action if the number of balls are reduced by 11 or more than scheduled when the bets were made unless settlement of bets is already determined.

For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batter is credited with exactly six runs (including All-run/Overthrows).

For Innings Runs (Including Alternative Quotes) specifically, irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.

Team with Lowest Innings Score

Predict the team which will make the lowest score. A team must be all out or complete all 50 overs for the score to count.

A Fifty to Be scored in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are deemed no action, unless settlement is already determined. For settlement purposes any batter's score of 50 or above will count.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 40 overs for each team.

100-Ball Matches – The full 100 balls for each team.

Total Runs in Match

Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes. In matches decided by a Super-Over, runs scored during the Super-Over will not count for settlement purposes. The following minimum number of overs must be scheduled otherwise all bets are deemed no action, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 40 overs for each team.

Test Matches - The whole match counts. In tied matches there must be a minimum of 200 overs bowled.

100-Ball Matches – The full 100 balls for each team.

Player to Score Most Sixes

Bets placed on any player not in the starting 11 or nominated as the designated substitutes are deemed no action. The following minimum number of overs must be scheduled otherwise all bets are deemed no action, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 40 overs for each team.

Bets on players who are selected but do not bat will be settled as losers if one or more six is scored. Dead-heat rules apply.

In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

Bets will be deemed no action if no Sixes are scored.

Highest Individual Score

The following minimum number of overs must be scheduled otherwise all bets are deemed no action, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 40 overs for each team.

Test Matches - The whole match counts. In tied matches there must be a minimum of 200 overs bowled.

100-Ball Matches – The full 100 balls for each team.

Batter Groups

The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 40 overs for each team.

Quoted players must reach the crease for bets to stand otherwise bets are void.

Settlement is based on the official score(s) of the specified batter. Dead-heat rules apply.

Five Day Matches

Match Betting/Draw-No-Bet/Double Chance

Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then Dead-heat rules will apply and bets on the Draw will be losers.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If a match is abandoned due to outside interference then bets will be made deemed no action.

Outside interference does not include weather events.

Top Team Batter/Bowler

Only the first inning counts.

Bets placed on any player not in the starting 11 are deemed no action. Bets on players who are selected but do not bat or do not bowl will be settled as losers.

A minimum of 50 overs must be bowled unless All Out. Otherwise bets are deemed no action.

In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

A Fifty to Be Scored in the 1st Innings

Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are deemed no action unless settlement is already determined. For settlement purposes any batter’s score of 50 or above will count.

A Hundred to Be Scored in the 1st Innings

Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are deemed no action unless settlement is already determined. This market is based on a century (as opposed to 100 runs) being scored.

Team Batter to Score a Fifty in the 1st Innings

Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be deemed no action. In the event of an innings not being completed due to outside interference or inclement weather all bets will be deemed no action unless settlement is already determined. For settlement purposes any batter’s score of 50 or above will count.

Team Batter to Score a Hundred in the 1st Innings

Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be deemed no action. In the event of an innings not being completed due to outside interference or inclement weather all bets will be deemed no action unless settlement is already determined.

Player Match Wickets

Bets stand if player bowls 1 ball. Otherwise bets are deemed no action. Both innings count.

Innings Runs (Including Alternative Quotes)/Innings Sixes

A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets are deemed no action, unless settlement of bets is already determined. In the event of an innings being forfeited, all bets will be deemed no action.

For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batter is credited with exactly six runs (including All-run/Overthrows).

For Innings Runs (Including Alternative Quotes) specifically irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.

Series Batter Total Runs / Series Player Matches

Runs scored in both innings of all the matches in the series will count.

Series Player Performance

The runs scored, wickets, catches and stumpings taken in both innings of all matches in the series will count.

Total Series Wides

If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and is scored as 5 wides, the delivery will count as 5 for betting purposes rather than 1 wide delivery bowled.

Which Player Will Score the Fastest Fifty in the Series?

This will be measured in terms of number of balls faced to reach fifty. Dead-heat rules apply.

Which Player Will Score the Fastest Hundred in the Series?

This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.

Runs in 1st Over (2-Way)

Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. The over must be completed for bets to stand unless result already determined.

Make a Century (Yes/No)

To make a century bets are for the whole match. Bets placed on any player not in the starting 11 are deemed no action. Bets on players who are selected but do not bat will be settled as losers.

Top Batsman / Bowler (Both Teams)

Top Batter/Bowler (both teams) bets are for the whole match. Bets placed on any player not in the starting 11 are deemed no action. Bets on players who are selected but do not bat/bowl will be settled as losers. Dead-heat rules apply.

Test Match Team Totals (2-Way)

For Test matches totals are settled on the1st Innings only. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets will be deemed no action, unless settlement of bets is already determined.

Fall of 1st Wicket in Match Over/Under Runs

The total innings runs scored by a team before the fall of the 1st wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.

Will There Be a Run Off 1st Ball of Match

Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. In the event of no play bets will be deemed no action.

Opening Partnership Over/Under Innings Runs

Bets stand once 1 ball has been bowled in each team's 1st innings. Bets are deemed no action if the innings is forfeited.

To Make a Fifty Yes/No in Either Innings

The whole match counts. Bets will stand after the batter has faced one ball or is given out before first ball is faced. Score counts if the batter is Not-Out including if innings is declared. All bets stand irrespective of delays caused by rain or for any other reason.

To Save Follow On

For settlement purposes this market will be determined by whether or not the team batting second reaches the ‘Follow On’ target, regardless of whether or not it is enforced. Both teams must complete their 1st Innings (including declarations) for bets to stand; otherwise bets will be deemed no action.

100-Ball Matches

1st 5 Balls Total Runs

Prices will be offered for the total runs scored off the 1st 5 balls of the match. All Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. The 1st 5 balls must be completed for bets to stand unless settlement is already determined.

Team to Make Highest 1st 25 Balls score

If both teams do not complete the stated number of balls due to external factors or adverse weather then bets will be deemed no action, unless settlement is already determined. In the event of a tie, bets will be deemed no action. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.

Runs Off Ball (Including Alternatives)

The ball number denoted on the official scoreboard will be used for settlement (this market is only offered on 100-Ball competitions). For example, if ball number 18 of an innings is a Wide, and there are four runs scored off the additional 18th ball then this will be used for settlement (the result will be 5 runs in this scenario).

Two/Three/Four Day Matches

Match Betting

Unless a price is quoted for a tie, in the event of a tied match, bets will be deemed no action. If a match is abandoned due to outside interference then bets will be deemed no action. In the event of a tie Dead-Heat rules will apply.

Outside interference does not include weather events.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

Innings Runs

A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets are deemed no action, unless settlement of bets is already determined. In the event of an innings being forfeited, all bets will be deemed no action. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.

Top Team Batter/ Team Bowler

Only the first innings count.

Bets placed on any player not in the starting 11 are deemed no action. Bets on players who are selected but do not bat or do not bowl will be settled as losers.

A minimum of 50 overs must be bowled unless All Out. Otherwise bets are deemed no action.

In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

First Innings Lead

Both teams must complete their first innings for bets to stand (including declarations).

Runs at Fall of Next Wicket

The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be deemed no action should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be deemed no action. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.

Runs Off Delivery (Including Alternative Quotes)

Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the third ball of the over. Extras and penalty runs will be included.

Team Runs Handicap

Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise bets are deemed no action.

Team Wickets Handicap

Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise bets are deemed no action.

To Save Follow On

For settlement purposes this market will be determined by whether or not the team batting second reaches the ‘Follow On’ target, regardless of whether or not it is enforced. Both teams must complete their 1st Innings (including declarations) for bets to stand; otherwise bets will be deemed no action.

Cricket World Cup

Total Tournament Runs / Total Tournament Wickets

For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count.

Total Tournament Wides

If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and is scored as 5 wides; for betting purposes, the delivery will count as 5 rather than 1 wide deliveries bowled.

Total Tournament Run Outs / Total Tournament Stumpings

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes

For settlement purposes this is all deliveries from which a batter is credited with exactly six runs (including All-run/Overthrows). For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

For the Player market specifically, batters must face at least one delivery, otherwise bets are deemed no action.

Team with Highest Innings Score / Team with Lowest Innings Score

Dead-heat rules apply.

Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score

Dead-heat rules apply.

First Team Century

Should two players score a century in the same game, for settlement purposes the winner shall be deemed the one who has reached their century first in terms of time. If no player scores a century then bets will be void. Wagers will be returned on any player who does not participate in the tournament.

First Team 5 Wicket Haul

Should two players take five wickets in the same game, for settlement purposes the winner shall be deemed the one who has taken their fifth wicket first in terms of time. If no player takes five wickets then bets will be void. Wagers will be returned on any player who does not participate in the tournament.

Fastest 100 Scored

This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.

Tournament Hat Trick

Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batters with consecutive deliveries in the same match) is officially recorded during the tournament.

Player of the Tournament

Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.

Settlement of Bets

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle bets. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

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